Dig Dug -------------------------------------------------------------------------------- ATARI 7800(TM) Game Manual Dig Dug(TM) How Many Veggies Can Dig Dug Dig? Getting Started 1. Insert the Dig Dug(TM) cartridge into your ATARI(R) 7800(TM) ProSystem as explained in your Owner's Manual, and turn on your console. 2. Plug a controller into the left controller jack for one player, and another into the right controller jack for two players. 3. Move the controller handle forward or backward, or press [Select] to choose a one- or two-player game. Move the controller handle to the left or right, or press [Select] to choose one of two difficulty levels. 4. Press the [Reset] button to start the game. To start a new game at the level the previous game ended on, press the fire button on the controller after the game ends. You must press the fire button before the demonstration starts or the game will begin on Level 1. 5. Dig Dug will dig in the direction you move the controller. Pressing either one of the fire buttons on the controller will stun the monsters, Pooka(TM) or Fygar(TM). Playing the Game Dig Dug starts each game with five lives. After he burrows on his own, use your controller to send him where you want. When he enters a tunnel where Pooka is lurking, the monster begins to chase him. Explode Pooka quickly by pressing and holding the controller button, or by pumping it repeatedly. Pumping the button just once or twice will stun the monster so Dig Dug can slip past.a Touching Pooka when he's not stunned will knock Dig Dug out. Dig Dug can handle Fygar in almost the same way, but dragons breathe fire, so be careful if Dig Dug approaches him while he's looking. It's not enough to be just outside his tunnel when he's looking, either, because his fire is so powerful that it burns a short distance through the earth. Still, attacking him from the side is worth more points than attacking from above or below. Another way to handle the monsters is to drop rocks on them. To do this, make Dig Dug tunnel underneath a rock when one or more monsters are chasing him. If he's tunneling upward, have Dig Dug make a sharp turn just before he reaches the rock so it falls on them! If Dig Dug is tunneling sideways, time him so the rock falls just as the monsters run underneath! After two rocks have fallen in any round, a veggie or fruit appears at the center of the earth for ten seconds. If Dig Dug can gobble it up, he earns extra points. But there's something very strange about Pooka and Fygar. Unless Dig Dug destroys them quickly, they turn into ghosts and move through the ground directly toward him. As soon as they enter a tunnel completely they become solid again, but while they're still ghosts, Dig Dug can only drop rocks on them. The last monster left in any round gets scared of Dig Dug and turns to the surface, turning into a ghost if necessary to make his trip as fast as possible. Once on the surface he scampers to the left of the screen. To catch him, Dig Dug has to race toward the surface himself. Scoring The flowers at the top of the screen tell the number of the round you are playing on. Each small flower counts as one; each large flower counts as ten. Dig Dug scores points in several ways: Digging Up Dirt Each chunk .......... 10 points Blowing Up Pooka and Fygar from Above or Below Surface ............. 200 points Top level of earth .. 200 points Second level down ... 300 points Third level down .... 400 points Bottom level ........ 500 points Blowing Up Fygar from the Side Surface ............. 400 points Top level of earth .. 400 points Second level down ... 600 points Third level down .... 800 points Bottom level ....... 1000 points Dropping Rocks on Monsters (score per rock) One monster ........ 1000 points Two monsters ....... 2500 points Three monsters ..... 4000 points Every extra monster. 2000 points Gobbling Fruits and Veggies Carrot .............. 400 points Turnip .............. 600 points Mushroom ............ 800 points Cucumber ........... 1000 points Eggplant ........... 2000 points Bell Pepper ........ 3000 points Tomato ............. 4000 points Onion .............. 5000 points Watermelon ......... 6000 points Galaxian ........... 7000 points Pineapple .......... 8000 points Bonus Lives At 20,000 points, 50,000 points, and every 50,000 points following, Dig Dug earns an extra life. Reproduction of this document or any portion of its contents is not allowed without the specific written permission of Atari Corporation. Every effort has been made to ensure the accuracy of the product documentation in this manual. However, because we are constantly improving and updating our computer software and hardware, Atari Corporation is unable to guarantee the accuracy of printed material after the date of publication and disclaims liability for changes, errors, and omissions. ATARI is a registered trademark and 7800 is a trademark of Atari Corporation Dig Dug, Pooka, and Fygar are trademarks of Namco Ltd., created and designed by Namco Ltd., and manufactured under license by Atari Corporation Copyright (C) 1987, Atari Corporation, Sunnyvale, CA 94086 Printed in Hong Kong. All Rights Reserved. CO24857-03 Rev. B B.T.5.1988 -------------------------------------------------------------------------------- This document obtained from the History of Home Video Games Homepage, ©1997-1998 by Greg Chance